Allow GMs to add feedback without choosing an emotion (priority 1)
This is a really critical one for us, at the moment our data is corrupt because the feedback often doesn’t fit neatly into one of the options so the GM chooses at random.
Additionally, a nice-to-have would be the option to customise which emotions are available for GMs to select as a venue-level setting.
Allow feedback to be retrospectively added to a game (via Game Forensics screen) (priority 2)
For instance, if a team speaks with the host after their session, but another employee resets the room in the interim, we don’t have a way to record their feedback against the game.
EG: during the game we noted “players seem to be struggling with puzzle X, they’re saying it’s hard to understand”. After the host speaks with them, we might add a further comment with explanation of what they were doing wrong, so that we can look to improve it in future
It would also be useful for management to have the capability to add notes directly to a game when reviewing the game forensics.
EG: if a reset error or maintenance issue occurred during the game and management have subsequently spoken to the group, we would add notes for future reference.
Prompt GM for feedback in the post-game dialogue window (priority 3)
Mythric has a field for comments which we made regular use of before Drawbridge. GMs would make helpful observations about the game. That source of data has dried up since there is now increased friction for them to record notes.
Allow GMs to edit feedback previously added (priority 4)
In case of error. Nice-to-have.
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In Review
Feature Request
About 2 hours ago

Matt Butler
Get notified by email when there are changes.
In Review
Feature Request
About 2 hours ago

Matt Butler
Get notified by email when there are changes.